3D Scene Editor Tour

Script a scene, watch it render, wire it into a workflow. A 3D scene in Circuitry is a document like any other — it lives in a tab beside your whiteboards, sheets, and code, and it's backed by a 3D node on the canvas. The editor splits the work the way you actually think about it: scene code on one side, the live rendered scene on the other. Change the code, refresh, and orbit the result — no export step, no separate viewer, no leaving the studio.

Because the scene is a node, everything else in Circuitry can drive it. A workflow can run it, an agent can rewrite it, and the built-in AI wizard can generate or reshape the scene from a plain-language prompt. You direct; the scene keeps up.

A tour of the controls

Everything lives in one toolbar across the top of the tab. On the left you'll see with the scene's name and a live character count of the scene code. The action cluster sits on the right:

  • WizardAI Wizard — toggles the scene wizard panel, where you describe what you want and AI writes or edits the scene code for you. W
  • Run — executes this scene's node, exactly as a workflow run would.
  • Preview — shows or hides the rendered 3D preview pane.
  • Code — shows or hides the scene-code pane. Keep both open for side-by-side editing, or go full preview when you're presenting.
  • Save — saves the scene; the button turns emerald when you have unsaved changes, and its tooltip flips to "No unsaved changes" once you're clean. S
  • Refresh preview — re-initializes the rendered scene so it reflects your latest code.
  • Reset to saved — discards your edits and restores the last saved scene code.
  • / Zoom — zooms the pane you're focused on, with a live percentage readout between the buttons: the preview when only the preview is showing, otherwise the code pane.

Keyboard

ShortcutAction
WToggle the AI Wizard panel
SSave the scene

Use Ctrl in place of Cmd on Windows and Linux.

Works with the rest of the studio

  • 3D nodes — the node this editor is linked to: configure it, connect it, run it inside a graph
  • Workflows — chain a 3D scene with agents, code, and data so scenes are generated and updated as part of a pipeline
  • The agentic IDE — hand the scene code to a coding agent when the change is bigger than a wizard prompt
  • The whiteboard — sketch the idea first, convert it to nodes, and open the 3D scene from there
  • Sharing & collaboration — share the document containing your scene with a link