3D Scene Editor Tour

Script a scene, watch it render, wire it into a workflow. A 3D scene in Circuitry is a document like any other — it lives in a tab beside your whiteboards, sheets, and code, and it's backed by a 3D node on the canvas. The editor splits the work the way you actually think about it: scene code on one side, the live rendered scene on the other. Change the code, refresh, and orbit the result — no export step, no separate viewer, no leaving the studio.

Because the scene is a node, everything else in Circuitry can drive it. A workflow can run it, an agent can rewrite it, and the built-in AI wizard can generate or reshape the scene from a plain-language prompt. You direct; the scene keeps up.

A tour of the controls

Everything lives in one toolbar across the top of the tab. On the left you'll see with the scene's name and a live character count of the scene code. The action cluster sits on the right:

  • Wizard — AI Wizard — toggles the scene wizard panel, where you describe what you want and AI writes or edits the scene code for you. ⌘W
  • — Run — executes this scene's node, exactly as a workflow run would.
  • — Preview — shows or hides the rendered 3D preview pane.
  • — Code — shows or hides the scene-code pane. Keep both open for side-by-side editing, or go full preview when you're presenting.
  • — Save — saves the scene; the button turns emerald when you have unsaved changes, and its tooltip flips to "No unsaved changes" once you're clean. ⌘S
  • — Refresh preview — re-initializes the rendered scene so it reflects your latest code.
  • — Reset to saved — discards your edits and restores the last saved scene code.
  • / — Zoom — zooms the pane you're focused on, with a live percentage readout between the buttons: the preview when only the preview is showing, otherwise the code pane.

Keyboard

ShortcutAction
⌘WToggle the AI Wizard panel
⌘SSave the scene

Use Ctrl in place of Cmd on Windows and Linux.

Works with the rest of the studio

  • 3D nodes — the node this editor is linked to: configure it, connect it, run it inside a graph
  • Workflows — chain a 3D scene with agents, code, and data so scenes are generated and updated as part of a pipeline
  • The agentic IDE — hand the scene code to a coding agent when the change is bigger than a wizard prompt
  • The whiteboard — sketch the idea first, convert it to nodes, and open the 3D scene from there
  • Sharing & collaboration — share the document containing your scene with a link